A multidisciplinary group of Texas A&M students installed a temporary garden, transforming an otherwise mundane campus space as part of an April 26, 2017 tactical urbanism experiment staged outside of the Langford Architecture Center.
An experimental photo project focused on exploring the sun has earned Krista Steinke, an instructional assistant professor for the Department of Visualization, a coveted fellowship from The Howard Foundation at Brown University.
Four mobile medical clinics now serving patients in remote, impoverished areas in different nations were built by a small army of more than 1,500 Texas A&M students and volunteers led by a command team including 24 students from the College of Architecture.
Posters and 10-minute oral presentations detailing a wide range of research findings by Texas A&M College of Architecture students were among the top submissions at the university’s 2017 Student Research Week.
Viz-a-GoGo, the 24th annual showcase of digital wizardry conjured by visualization students, featured a screening of time-based work, animation, video games, and more at several venues May 4-6, 2017 in downtown Bryan.
“Polynesian Panic,” a video game that pits a player against rising South Pacific floodwaters, earned its developers, four undergraduate Texas A&M visualization students, first place in a game development contest at Kansas State University.
One of the world’s foremost hyperrealist painters, Leng Jun, created a portrait of live model Bailee Wilson, an undergraduate visualization major, in a one-day, public painting session April 3 in the Wright Gallery.
Student artists match wits in a 36-hour contest to create technology-based art for GigaJam, an inaugural competition staged March 31 – April 2 by the Texas A&M student chapter of AMC SIGGRAPH, a group of computer graphic and digital interactivity enthusiasts.
The College of Architecture’s 22nd Biennial Faculty Art Show, featuring a wide range of artwork created by 23 members of the college faculty, will run March 21 – May 14, 2017, at the J. Wayne Stark Galleries in the Memorial Student Center.
Brian Piana’s abstract transformations of visual elements, data, and user experiences from the Internet are featured in “Blocks,” a March 23 – May 25, 2017 exhibit in the Wright Gallery, located on the second floor of the Langford Architecture Center’s Building A.
The boundless nature of visualization studies at Texas A&M was celebrated in an interactive exhibition staged March 11–14 at South by Southwest, Austin’s giant annual convergence of festivals showcasing the interactive, film and music industries.
One current Texas A&M visualization student and 15 Aggie Viz Lab veterans helped two major U.S. animation studios garner 2017 Oscars. This year's best animated feature was Disney Animation Studio's "Zootopia," and the best animated short film was Pixar Animation Studio's "Piper."
Triseum, a video game development company headed by André Thomas, a member of the visualization faculty and director of the department’s LIVE Lab, has partnered with Texas A&M to establish the $1 million Triseum Endowed Chair of Visualization.
This semester, students in almost 50 universities are getting help with introductory calculus by playing “Variant,” a new video game developed by Triseum, a Bryan video game development company led by André Thomas, a member of the visualization faculty.