College of Architecture’s Fab Lab installations defined Texas A&M’s looming presence at the 2017 Texas Earth Day expo in Dallas. The college booth featured student-designed interlocking building modules for creating reusable, easily deployed structures.
Second year Texas A&M environmental design students showcased master plan concepts for a future Aggieland Humane Society campus at an April 27 Brazos County Expo Center unveiling attended by the organization’s staff and volunteers.
A decontamination unit built by environmental design and engineering student workers at the Texas A&M College of Architecture’s Automated Fabrication and Design Lab was a big help to small animals tainted by recent toxic floodwaters in Texas.
Mixed into four multidisciplinary teams composed of students from different schools and disciplines, Texas A&M construction science students engaged in an intense, 48-hour competition to design and schedule a 13,000 sq. ft. rehabilitation hospital.
Master plans by Texas A&M landscape architecture students, one envisioning inviting outdoor areas on the university’s West Campus, and another for a sustainable Texas Gulf Coast development, earned top honors at the 2017 Texas ASLA Conference in Austin.
A multidisciplinary group of Texas A&M students installed a temporary garden, transforming an otherwise mundane campus space as part of an April 26, 2017 tactical urbanism experiment staged outside of the Langford Architecture Center.
Pleasant spaces envisioned to create outdoor respite for inhabitants of two buildings at The Texas A&M University System’s RELLIS Campus, are major elements in design concepts created by 14 second-year Texas A&M landscape architecture students.
Posters and 10-minute oral presentations detailing a wide range of research findings by Texas A&M College of Architecture students were among the top submissions at the university’s 2017 Student Research Week.
Viz-a-GoGo, the 24th annual showcase of digital wizardry conjured by visualization students, featured a screening of time-based work, animation, video games, and more at several venues May 4-6, 2017 in downtown Bryan.
Two of the world’s leading architects, Mark Foster Gage and Patrik Schumacher, discussed their sharply divergent views about built environment public policy during an April 21 public appearance at Rudder Theatre.
“Polynesian Panic,” a video game that pits a player against rising South Pacific floodwaters, earned its developers, four undergraduate Texas A&M visualization students, first place in a game development contest at Kansas State University.
The boundless nature of visualization studies at Texas A&M was celebrated in an interactive exhibition staged March 11–14 at South by Southwest, Austin’s giant annual convergence of festivals showcasing the interactive, film and music industries.
First-year environmental design students at Texas A&M explore the relationship between geometry and architecture in “The Power of Limits: The Translation From Geometry to Architectural Space” at the Stark Galleries through March 24, 2017.
Triseum, a video game development company headed by André Thomas, a member of the visualization faculty and director of the department’s LIVE Lab, has partnered with Texas A&M to establish the $1 million Triseum Endowed Chair of Visualization.