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Study: Construction industry still slow to adopt new technology

Construction still hesitant to adopt tech, study shows

posted May 2, 2017
The construction industry is hesitant to pay for and utilize technology according to the 5th Annual Construction Technology Report, a survey-based study developed in part by Texas A&M construction science faculty members Ben Bigelow and James Benham ’01.
Two college profs cited as ‘rising stars’ earn university recognition

Two college profs named presidential impact fellows

posted April 18, 2017
Two professors at the Texas A&M College of Architecture, Sam Brody and Wei Yan, hailed as rising stars in their field, were among 24 faculty members honored as inaugural Presidential Impact Fellows by university president Michael K. Young.
Student posters, presentations  earn 2017 research week honors

Posters, addresses earn students 2017 research week honors

posted April 18, 2017
Posters and 10-minute oral presentations detailing a wide range of research findings by Texas A&M College of Architecture students were among the top submissions at the university’s 2017 Student Research Week.
Viz-a-GoGo 24 showcased Viz student work in downtown Bryan

Viz-a-GoGo 24 showcased student work in Bryan

posted April 18, 2017
Viz-a-GoGo, the 24th annual showcase of digital wizardry conjured by visualization students, featured a screening of time-based work, animation, video games, and more at several venues May 4-6, 2017 in downtown Bryan.
Texas A&M game design program again ranks among globe’s elite

Texas A&M game design program among globe’s elite

posted March 30, 2017
Texas A&M’s standing as an elite video game design school is reflected in new rankings published by The Princeton Review, a leading test preparation and college admission services company.
Viz students’ entries sweep video game design contest at K-State

Viz students earn top honors at K-State game design contest

posted March 30, 2017
“Polynesian Panic,” a video game that pits a player against rising South Pacific floodwaters, earned its developers, four undergraduate Texas A&M visualization students, first place in a game development contest at Kansas State University.
Public exhibit to cap 36-hour digital art competiton: GigaJam

Students stage 36-hour digital art contest: GigaJam

posted March 23, 2017
Student artists match wits in a 36-hour contest to create technology-based art for GigaJam, an inaugural competition staged March 31 – April 2 by the Texas A&M student chapter of AMC SIGGRAPH, a group of computer graphic and digital interactivity enthusiasts.
Viz activation highlighted TAMU House at South by Southwest

Viz activation featured at SXSW Texas A&M House

posted March 7, 2017
The boundless nature of visualization studies at Texas A&M was celebrated in an interactive exhibition staged March 11–14 at South by Southwest, Austin’s giant annual convergence of festivals showcasing the interactive, film and music industries.
Archaeologists headlined CHC Historic Preservation Symposium

Archaeologists headlined CHC symposium in March

posted February 23, 2017
Discoveries by intrepid scholars who locate and painstakingly unearth ancient and forgotten cultural treasures from locations around the globe highlighted the 2017 Center for Heritage Conservation symposium in Preston Geren Auditorium.
Viz prof-led firm, Texas A&M create $1M department chair

Viz prof-led firm, Texas A&M create $1M dept. chair

posted January 30, 2017
Triseum, a video game development company headed by André Thomas, a member of the visualization faculty and director of the department’s LIVE Lab, has partnered with Texas A&M to establish the $1 million Triseum Endowed Chair of Visualization.
New video game by Viz prof-led firm aiding calculus students

New video game by Viz prof-led firm aids calculus students

posted January 30, 2017
This semester, students in almost 50 universities are getting help with introductory calculus by playing “Variant,” a new video game developed by Triseum, a Bryan video game development company led by André Thomas, a member of the visualization faculty.
Prof investigating best way to visualize data-driven decisions

Prof investigating best way to depict data-based decisions

posted December 14, 2016
Decision-making based on large, complex and often unwieldy datasets is a perplexing process that Eric Ragan, professor of visualization at Texas A&M University, is working to illuminate through visualization in a National Science Foundation-funded project.
Visualization profs heading STEM study in two colonias schools

Viz profs heading STEM study in two colonias schools

posted December 7, 2016
Six Hispanic high school students residing in South Texas colonias — impoverished, relatively undeveloped villages on the U.S. side of the Texas-Mexico border — are learning engineering basics in a study led by two visualization professors.
Filmmaker blazing new digital, creative trails in virtual medium

Oculus filmmaker discussed creating virtual reality movies

posted November 22, 2016
Virtual reality movies created by Oculus Story Studio that dazzle headset-clad viewers with a 360-degree view of a filmmaker’s computer-generated world were discussed by studio supervisor Chris Horne in an F.E. Giesecke Lecture.
ELS developing A/C system that cools with half as much energy

ESL researchers' A/C system cools with half as much energy

posted November 16, 2016
An incredibly efficient evaporative cooling technique that requires half the energy of today’s air conditioning systems isn’t just a concept — it’s currently being tested by the Texas A&M University team that developed it.