Posters and 10-minute oral presentations detailing a wide range of research findings by Texas A&M College of Architecture students were among the top submissions at the university’s 2017 Student Research Week.
Outstanding student and faculty achievements in the Department of Architecture will be showcased at “The Celebration of Excellence,” a public awards presentation and juried competition, 2-7 p.m. May 11, 2017 at the Hilton College Station.
“Polynesian Panic,” a video game that pits a player against rising South Pacific floodwaters, earned its developers, four undergraduate Texas A&M visualization students, first place in a game development contest at Kansas State University.
Student artists match wits in a 36-hour contest to create technology-based art for GigaJam, an inaugural competition staged March 31 – April 2 by the Texas A&M student chapter of AMC SIGGRAPH, a group of computer graphic and digital interactivity enthusiasts.
A conceptual design for a Houston museum skinned with sheet metal refuse from automotive manufacturing and conceived to enhance public awareness on the environmental impact of waste, earned Yingzhe Duan first-place honors in a fall 2016 contest.
Using their digital and artistic skills, contestants will vie for $5,000 in prize money by creating data-sourced concepts for a Texas A&M University campus free of physical and virtual barriers to the disabled as part of the Feb. 17-18, 2017 Diversity Accessibility Hackathon hosted by the Texas A&M College of Architecture Diversity Council.
A $1000 prize will go to the winner of the Texas A&M College of Architecture’s student competition to redesign the college’s gonfalon, a banner symbolizing the school and its disciplines that is , the gonfalon is prominently displayed at university functions.
Elegant, self-supporting, easy-to-assemble plywood arches designed and built by first year environmental design students were featured by Arch2O, a website that publishes uncommon, undiscovered designs.
Two projects developed by Texas A&M graduate landscape architecture students that address issues in urban areas created by depopulation and environmental hazards were recognized with national awards from the American Society of Landscape Architects.
More than 200 students from 12 universities created video games from scratch in just 48 hours at Chillennium 2016, a game-building competition, or “game jam,” Sept. 23-25, 2016, hosted by the Texas A&M Department of Visualization.
A new planning tool developed by Rachel Prelog, a graduate urban planning student, helps transportation planners determine whether bicycle lanes enhance the mobility of residents who may not have ready access to automobiles.
A stylish bridge design created by landscape architecture students crossing Interstate 10 in Houston’s thriving Energy Corridor District garnered first place honors in a design competition hosted by the district.
On a national TV show, Kai Wu, a Texas A&M Urban and Regional Sciences Ph.D. student, demonstrated SwimART, a tiny submersible computer she and a team of entrepreneurs developed to enable competitive swimmers to monitor their statistics in real time.
Texas A&M graduate architecture student Jaechang Ko reimagined Fort Worth’s iconic Kimbell Art Museum — a structure replete with concrete and marble — in Eastern White Pine to capture first place in a timber industry design competition.
“The Celebration of Excellence,” an annual Texas A&M Department of Architecture event spotlighting outstanding student and faculty achievements, will include a juried evaluation of the year’s top five graduate final study projects, culminating with ta “Best of the Best Award.”