Electronic Arts – Videogame Technical Artists

André Thomas, a CG Supervisor from Electronic Arts, spoke to students and faculty about the various skill sets that are often required of videogame technical artists, including modeling, rigging, visual effects, motion graphics, interactive design, lighting, shading and tool development.  André was accompanied on this visit by Electronic Arts University Relations Manager, Chris David. Together they answered questions from students and addressed the talent and employment expectations of the gaming industry. 

André Thomas also serves as a member of the Department of Visualization’s advisor board (Visualization Industry Partners).

posted April 6, 2012