As plans to settle the moon and Mars continue to gather steam, Patrick Suermann, head of the Department of Construction Science, is positioning the department as a leading research consultant to visionaries shooting, literally, for the moon.
Variant: Limits, a video game developed in part by Texas A&M visualization students, is helping Chinese undergraduates succeed in introductory calculus, one of the toughest classes to pass on a university campus.
Urban planners in shrinking cities grappling with a growing number of vacant lots could get help from a new planning tool developed by Galen Newman, associate professor of urban planning, and a team of university researchers.
Using high-tech tools including photogrammetry, laser scanning and 3-D modeling, Texas A&M architecture students created historic documentation and restoration plans for a beloved 105-year-old Deanville, Texas-based train depot.
During a summer-long workshop known for testing the mettle of Texas A&M graduate visualization students, four teams, mentored by visiting artists from Disney’s Pixar Animated Studios, crafted short animated films featuring the comedic exploits of dissimilar robots.
Student video game designers will create electronic games from scratch in Chillennium 2018, a giant, Texas A&M student-run game jam competition Oct. 12-14, 2018 in the university’s Memorial Student Center.
Two drawings exploring the nature of human thinking and perception by architecture faculty member Alejandro Borges were chosen for a Sept. 27 – Oct. 2, 2018 juried show at a Miami gallery that highlights exceptional mid-career and emerging artists.